iPad

Geeking Out Over Greek Sculpture at the Dallas Museum of Art.

As many of you know, I've become somewhat obsessed with Greek sculpture as of late. During my road-trip through Texas last week, I had the chance to check out the Dallas Museum of Arts' The Body Beautiful exhibition, featuring Greek originals and Roman copies of famous sculptures such as the Discobolus, along with pottery featuring all sorts of naughty Greek narratives. I averaged about 45 minutes per-room, totaling 4 hours of drawing from said sculptures and pottery, and below is a gallery of the result.

My particular favorite is the the Nymph being Chased by a Satyre. I couldn't stop looking at this sculpture, and the wonderful use of opposites: the nymph pulling the satyre's arm right, while pushing his head left, the nymph is escaping right, while the Satyre is pulling left. This sculpture is full of opposing forces and I may have to write a separate blog post on the thing, cause I love it so much. Check out the gallery below! 

Drawing at the Phoenix Art Museum

Today I visited the Art of Video Games  at the Phoenix Art Museum. Okay I admit, so it was my third time there. I went today because there was a live improvisational music troupe there, reacting with their instruments as audience members played the conceptual video game, Flower.   

So, here we have a small compilation of lazy afternoon drawings. Some genre scene transportation, live music, and art from the Phoenix Art Museum's sculpture garden, and eastern wing (I'll never get tired of drawing samurai armor).

Expressive Lines of Paper, and Completion.

Paper, by FiftyThree, just ran away from the IDSA awards with a gold medal. The UI is organically smooth and delightful to use. This is apparent in so many ways: pinching to open and close books, and incorporating a digital loupe over your drawing instead of a conventional zoom is so ingenious, it's remarkable it never existed in the first place. I love using Paper as an idea bank, but as a digital sketchbook, I'd like to see an idea sketched out in Paper go from concept to a "finished" digital drawing. 

One of the reasons why I would like to see the jump from a beautifully designed app based on cataloging ideas and quick sketches, to a full fledged drawing program is because drawing with Paper is so smooth and expressive. One of the key elements of Paper is that the design team embraces a digital line, instead of mimicking an organic one. This, like the integration of the loupe as a zoom tool, is a no-brainer. Another app I use a lot for digital drawing is Procreate. The makers behind Procreate do an excellent job of designing a system that mimics "real paint". With your finger, or a pen, you can push paint all around a digital canvas. But it takes time. The makers behind Paper have it right with creating a new digital line, suitable for the space we spend more and more time in as we begin to gravitate away from "real paper" in our daily lives. 

Below are some quick sketches done using Paper.